Proto:Amber Gold 1/Kiosk Demo

The Kiosk Demo of Amber Gold 1 is definitely more fleshed out than the TGS Spring 1997 prototype, but it still is incomplete, with the same old map/music and things that have not been yet implemented. It is also not nearly as open as the older build, with the demo ending after all of Scisly's missions, and hacking is required to explore the rest of this build.

The actual demo itself was released as either a store demo which could played in stores or as a standalone demo, which was then dumped in the same year. Although the copyright info was not updated, the files for this build are actually dated 27.1.1997.

General Differences

 * The intro plays before the title screen, instead of after starting a game. It is also slightly different.
 * The pause menu has been implemented, but you still can't save via the menu.
 * Pedestrians have been implemented, but they are very basic, lack voice lines or animations (bumping into them will make them use the same animation as the player bumping into a wall, which can look weird at times.)
 * The HUD has been removed from the last build.
 * Collision detection on the map has been partially fixed, but the area the player can explore has been restricted to only Cadence City (it is surrounded by police tape saying "LOCATION UNFINISHED.")
 * Lu.pngings cannot be entered.
 * All objects with placeholder textures now have rough unfinished versions of the final textures.
 * Music is now stereo, but panning is different.
 * The usual font is the same as the one used in the DOS and Amiga versions of Super Amber Gold.
 * Characters now have voices, albeit Amber Gold is still mute during gameplay.
 * Vehicles had placeholder rims attached.
 * Mission descriptions only appear if the player has skipped the cutscene.

Title Screen

 * The Amber Gold logo has been slightly improved.
 * The Theater option has been removed completely.
 * Credits have been added. Note the different composers.
 * Usual demo version disclaimer has been added.

Cadence City (Gran Cassa City)

 * Billboards have been added, however they use all use the same placeholder advertisement, featuring a caricatured Hakeem riding an electric scooter with the word " ほげ " (which has no literal meaning in Japanese, but is commonly used as a placeholder word in programming.) This idea may have been recycled into the "YAMAKA Grand Scooter 1500" billboard from Amber Gold 2 or may have even hinted to the existence of a sequel, as there are no scooters in Amber Gold 1, and neither where they planned.Pl2.png
 * Cliffside textures have been fixed.
 * Collision map is now tweaked to match the current version of the map.
 * Gran Cassa Restaurant is named Poniciano's Italian Diner.Uiu2.png The final game removes all notions of real-life countries or languages.
 * The supermarket which was replaced by a car showroom in later builds is now named "Sharp Shopper."

Karion Countryside (Kora Countryside)

 * More foliage and vegetation has been added in the part around Scisly's mansion, making it look almost like the final game.

Karion Forest (Cimbalo Forest)

 * The placeholder textures have been replaced with hot air baloons, which were removed due to the lack of sense.
 * Rivers have been added.
 * The tramway has been removed completely.